Riptide GP: An Android Game Postmortem

The website Gamasutra frequently publishes articles where game creators talk about the development process of a game. These papers are called Postmortem because they are written once the game’s been finished/released and that’s precisely what it makes them so so valuable. They are no just about “how brilliant we are”, on the contrary, Postmortems usually focus on mistakes and lessons learned.

Although most of them may be considered a must-read, I’ve found particularly interesting the one about Riptide GP where the guys of Vector Unit describe the process of porting a 360 xBox game (Hydro Thunder Hurricane) to the Tegra 2 platform. Hot topics such as funding, monetization and piracy are also addressed in the write-up . Definitely a good read!

Postmortem: Vector Unit’s Riptide GP

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