Posts Tagged 'Software'

Duke Nukem Forever: When Enough Is Not Enough

Duke Nukem Forever has been one of the most expected games ever. As every geek knows, it’s been by far the most infamous case of Vaporware as well. Many lessons can be taken from the story of the project and how the 3D Realms people managed it. In fact, I sincerely believe this story must be taught in every single Software Engineering Course as an example of unbounded ambition and perfectionism.

Even though 3D Realms was a highly talented and groundbreaking developer company, when it comes to the Duke Nukem Forever, they totally failed. Actually, they coined the dreadful sentence: “It’ll be done when it’s done” which represents the principle that drove this neverending project. It worths reading the whole story that has been told in a splendid article published by Wired Magazine:

Learn To Let Go: How Success Killed Duke Nukem



Panda Cloud Antivirus

After 18 months of hard work, the baby’s finally born!  This is my first project as Application Architect and I must say that it’s been quite a challenge for the whole team. Since we’ve built almost everything from the scratch, we’ve spent a good deal of time thinking and designing every little aspect of this piece of software. Of course, there’re still things to improve/fix/work on (like any Beta software) but, generally speaking, I’m fairly pleased with the result.

Panda Cloud AV

By the way, Panda Cloud AV has been released as a Public Free Beta so if you want to check it out, just visit the official site:

There is also a blog for testers in which you can find technical details about the product, e.g Security Model, Known Issues, Logging, etc.


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